2017 FIRST Steamworks

The goal of this steampunk-themed game is to prepare the alliances' airship for take off by collecting fuel balls and delivering them to the boiler. They can also transport gears to the airship and install them (by collecting a certain amount and rotating the gears) in order to make the ship's propellers spin. When all the propellers are moving, the airship is fully operational. Teams can gain points by scoring fuel in the boiler, collecting gears to complete the propellers and climbing aboard the airship before lift off. The boiler has both a high and low goal which are each worth different amounts of points. All this happens during a 2 minute match consisting of 20 seconds of autonomous mode and a teleoperated period of 1 minute and 40 seconds. In most cases, points are higher when the requirement is achieved during autonomous mode. This years game includes many positions for human players (non-robot members of an alliance that participate in the game) including two airship pilots per alliance, the first ever human players to be on the game field.

The Game Reveal Animation

2016 FIRST Stronghold

FThe game was played by two alliances of up to three teams each, and involves breaching the opponents’ defenses, known as outer work as well as capturing their tower by first firing "boulders" (small foam balls) at it, and then surrounding or scaling the tower using a singular rung on the tower wall. Points were scored by crossing elements of the tower's outer works, shooting boulders into the opposing tower's five goals in order to lower the tower strength, and by surrounding and scaling the tower.

The Game Reveal Animation

2015 Recycle Rush

Recycle Rush involves picking up and stacking totes on scoring platforms, putting pool noodles ("litter") inside recycling containers, and putting the containers on top of scoring stacks of totes. There is also a coopetition aspect of the game where both alliances of teams can pool their totes and stack them on a step dividing the field to each gain twenty points. Along with these robot actions, human players can attempt to throw the pool noodles across the field to gain four points for each noodle left in the opposing alliance's work zone.

The Game Reveal Animation

2014 Aerial Assist

In the game, the alliances win via getting the scoring elements (2'-diameter exercise balls) into the scoring areas located on the far end of the field. The game starts with each robots in either the White Zone (center field) or the goalie zones. They can be preloaded with 1 game ball prior to the start. The match begins with a 10-second autonomous period, where robots use the pre-programmed instructions to score points. Said points are worth 5 more during the Autonomous period, and one goal will be lit up ("hot") during each half. That goal is worth 5 additional points, for a maximum total of a 10-point bonus. In addition, every robot that moves from the center to their own side of the field earns another five point bonus. When Tele-op starts, the teams take control of their respective robots. The cycle starts when a human player transfers a ball onto the playing field. The robots can then do either the basic goal score (take the ball to the other end of the field), or assist them in doing so. The recipient of the latter will earn bonus points (2 assists=10 points, 3 assists=30 points). Throwing the ball over the truss (the midpoint overhang) when transferring, a la volleyball, will add 10 additional points. Having an alliance partner catch it will earn 10 more points. A robot in the goalie zones can block shots via extending upwards.

The Game Reveal Animation

2013 Ultimate Ascent

Ultimate frisbee combined with scaling a prism shaped climber.

The Game Reveal Animation

2012 Rebound Rumble

Basketball and balancing on ramps.

The Game Reveal Animation

2011 Logomotion

The playing pieces are inner tubes shaped like the components of the FIRST logo. The primary objective of the game is to place them on racks to gain points. In the endgame, robots deploy smaller robots ("minibots") to climb a tower. Minibots must be made from the FIRST Tech Challenge kit of parts. The game celebrates the 20th season of the FRC and is also meant to commemorate the artist Jack Kamen, who designed the original FIRST logo.

The Game Reveal Animation

2010 Breakaway

Robots direct soccer balls into goals, traverse "bumps" in the field, suspend themselves and each other on towers, and/or go through a tunnel located in the center of the field.

The Game Reveal Animation

2009 Lunacy

The name and some of the features of the game honor the 40th anniversary of the first manned mission to the Moon.

The Game Reveal Animation



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